Brawl - Ice Climbers - Subaction - Attack12
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Stats
IASA: |
21 |
Hitboxes active: |
3-5 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x49 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
45 |
100 |
45 |
Normal |
Punch |
3 |
4 |
|
0 |
1 |
4 |
45 |
100 |
45 |
Normal |
Punch |
3 |
4 |
|
0 |
2 |
4 |
45 |
100 |
45 |
Normal |
Punch |
3 |
4 |
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Scripts
Main
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: -1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 3.0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 45, size: 4.0, x_offset: 0.0, y_offset: 7.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(20.0)
- AllowInterrupts
GFX
- AsyncWait(1.0)
- UnknownEvent { namespace: 0x11, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(5), Value(23), Scalar(0.0), Scalar(7.3), Scalar(-1.0), Value(23), Scalar(0.0), Scalar(10.0), Scalar(-1.0), Bool(true), Value(0), Value(0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Value(8), Value(2), Scalar(4.0)] }
- AsyncWait(5.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(2.0)
- SoundEffect1(4356)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(3.0)
- Rumble { unk1: 16, unk2: 0 }